Maghnus Gofraidh

Strength, Power, Reputation

Description:
Attributes
Strength 17 (+3)
Constitution 17 (+3)
Dexterity 10 (+0)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 11 (+0)
Maximum Hit Points: 44
Bloodied: 22
Surge Value: 11
Surges / Day: 12 [includes constitution modifier]
Armor Class: 18 = 10 +1 [half level] +7 [scale]
Fortitude Defense: 16 = 10 +1 [half level] +2 [fighter] +3 [constitution]
Reflex Defense: 11 = 10 +1 [half level]
Will Defense: 13 = 10 +1 [half level] +2 [wisdom]
Initiative: 1d20 +1 = + 1 [half level] + 0 [dexterity]
Attacks:
Basic Greataxe: +7 vs AC [+4 strength] [+2 proficiency] [+1 two-hand talent]
_ 1d12+5 =damage 1[W] +3 [strength] +2 [Dwarven Weapon Training]
Cleave: +7 vs AC [+4 strength] [+2 proficiency] [+1 two-hand talent]
_ 1d12+5 =damage 1[W] +3 [strength] +2 [Dwarven Weapon Training]
Reaping Strike: +7 vs AC [+4 strength] [+2 proficiency] [+1 two-hand talent]
_ 1d12+5 =damage 1[W] +3 [strength] +2 [Dwarven Weapon Training]
Spinning Sweep: +7 vs AC [+4 strength] [+2 proficiency] [+1 two-hand talent]
_ 1d12+5 =damage 1[W] +3 [strength] +2 [Dwarven Weapon Training]
Crushing Blow: +7 vs AC [+4 strength] [+2 proficiency] [+1 two-hand talent]
_ 2d12+5 =damage 2[W] +3 [strength] +2 [Dwarven Weapon Training]
Brute Strike: +7 vs AC [+4 strength] [+2 proficiency] [+1 two-hand talent]
_ 3d12+5 =damage 3[W] +3 [strength] +2 [Dwarven Weapon Training]
Unarmed Melee: +4 vs AC [base strength attack]
_ 1d4+3 =damage 1[W] +3 [strength]
Base Strength Attack: 1d20+4 = +1 [half level] +3 [strength]
Base Dexterity Attack: 1d20+1 = +1 [half level] +0 [dexterity]
Base Constitution Attack: 1d20+4 = +1 [half level] +3 [constitution]
Base Intelligence Attack: 1d20+0 = +1 [half level] -1 [intelligence]
Base Wisdom Attack: 1d20+3 = +1 [half level] +2 [wisdom]
Base Charisma Attack: 1d20+1 = +1 [half level] +0 [charisma]
Skills:
Acrobatics: +1 = 0 [dexterity] +1 [half level]
Arcana: +0 = -1 [intelligence] +1 [half level]
Athletics: +9 = +3 [strength] +1 [half level] +5 [class training]
Bluff: +1 = 0 [charisma] +1 [half level]
Diplomacy: +1 = 0 [charisma] +1 [half level]
Dungeoneering: +5 = +2 [wisdom] +1 [half level] +2 [Dwarf]
Endurance: +12 = +3 [constitution] +1 [half level] +2 [Dwarf] +5 [class training] +1 [Grizzled Warrior]
Heal: +3 = +2 [wisdom] +1 [half level]
History: +0 = -1 [intelligence] +1 [half level]
Insight: +3 = +2 [wisdom] +1 [half level]
Intimidate: +7 = 0 [charisma] +1 [half level] +1 [Grizzled Warrior] +5 [class training]
Nature: +3 = +2 [wisdom] +1 [half level]
Perception: +3 = +2 [wisdom] +1 [half level]
Religion: +0 = -1 [intelligence] +1 [half level]
Stealth: +1 = 0 [dexterity] +1 [half level]
Streetwise: +1 = 0 [charisma] +1 [half level]
Thievery: +1 = 0 [dexterity] +1 [half level]

Base Saving Throw: d20 vs 10

Languages: Common; Dwarven;

Feats: Dwarven Weapon Training Powerful Charge

Background:

- Grizzled Warrior
- You have seen battle, and it has made you feel the weight of years. You've seen good friends die, while you press on. The scars of your service make you an imposing figure.
- Benefit: You add Endurance and Intimidate to your class skill list, and gain a +1 bonus to Endurance and Intimidate checks.
Other Standard Actions:    Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics - fast escape; Bluff, Heal - first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
Other Move Actions:    Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions:    Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action:    Readied action
Other Opportunity Action:    Opportunity attack
Other Free Actions:    Drop held items; End a grab; Talk
Other Non-Actions:    Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest:    Healing surges as available
Five minutes:    Normal escape from restraints (Acrobatics)
One hour:    Forage; Streetwise check

At-Will: - Basic Melee Attack: By weapon, damage 1[W]+3 [strength] - Basic Ranged Attack: By weapon, damage 1[W] - Bull Rush: +4 [base strength attack] vs fortitude - Grab: +4 [base strength attack] vs reflex - Move grabbed target: +4 [base strength attack] vs fortitude - Escape: +1 [acrobatics] vs reflex / +9 [athletics] vs fortitude - Cleave [Level 1] - Reaping Strike [Level 1]

Encounter Powers:

Second Wind [minor action for dwarf]
Spend an Action Point [free action, not in surprise round]
Spinning Sweep [Level 1]
Crushing Blow [Level 3]

Daily Powers:

Brute Strike Level 1
Boundless Endurance Level 2 Utility

Dwarf * +2 Constitution, +2 Wisdom (already included) * Cast-Iron Stomach (+5 saves vs poison) * Dwarven Resilience (second wind is minor rather than standard action) * Dwarven Weapon Proficiency (throwing hammer, warhammer) * Encumbered Speed * Stand your Ground (forced moves are 1 square less; immediate save vs. being knocked prone)

Fighter * Combat Challenge * Combat Superiority * This fighter chose the two-handed style [already included].

Equipment Weapon: Battlecrazed Greataxe +1 Armor: Scale (7) (45lbs) Shield: none Belt: Cincture of the Dragon Spirit

This scaly belt infuses you with the ferocity of a dragon.

Level: 6 Price: 1800 gp Item Slot: Waist

Property: You can use your Strength modifier instead of your Charisma modifier when making Intimidate checks.

(Between this and your retraining, you now have a +10 to Intimidate checks o.O)

Bio:

Maghnus Gofraidh

The Chronicles of Allandria SabreCat CuChulainn