The Chronicles of Allandria
Prince Donovan Xavier
The adventurous young heir to the throne of Allandria, eager to carry on his kingdom's heroic legacy.
Initiative +3; Senses Perception +1
HP 36; Bloodied 18
Healing Surges (+9 hp) 1
AC 18; Fortitude 17, Reflex 14, Will 15
Saving Throws +1
● [m] Longsword +1 (standard) ✦ Weapon
+9 vs. AC; 1d8 + 5 damage.
● [M] Furious Smash (standard) ✦ Weapon
+9 vs. Fortitude; 4 damage, and choose one ally adjacent to either Donovan or the target. On his or her next attack against the target, this ally gains a +2 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
● Commander’s Strike (standard) ✦ Weapon
Choose a target that Donovan could attack with a melee attack. One of Donovan’s allies can make a melee basic attack with a +1 bonus to damage against that target as a free action.
○ [M] Guarding Attack (standard) ✦ Weapon
+9 vs. AC; 2d8 + 5 damage, and one ally adjacent to either Donovan or the target gains a +3 power bonus to AC against the target’s attacks until the end of Donovan’s next turn.
□ [M] Bastion of Defense (standard) ✦ Weapon
+9 vs. AC; 3d8 + 5 damage, and allies within 5 squares of Donovan gain a +1 power bonus to all defenses until the end of the encounter. Effect: Allies within 5 squares of Donovan gain 7 temporary hit points.
○○ Inspiring Word (minor) ✦ Healing
Donovan or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per turn.
○ Shake It Off (minor)
Donovan or one ally within 10 squares makes a saving throw with a +2 power bonus.
Human Perseverance [Feat]
Donovan has a +1 feat bonus to saving throws.
When an ally who can see Donovan spends an action point to take an extra action, that ally also regains 3 lost hit points.
Skills Heal +6, History +7, Diplomacy +8
Str 18 (+5); Dex 11 (+1); Wis 10 (+1);
Con 12 (+2); Int 13 (+2); Cha 14 (+3)
Equipment chainmail, light shield, Magic Longsword +1
Tactics Donovan is eager to prove himself, and though he won’t necessarily dive right into the midst of a group of enemies, he will try his utmost to make a melee attack every turn, using minor actions to shout encouragement to his companions with Inspiring Word and Shake It Off as needed. If an ally becomes bloodied, he will use Guarding Attack or Bastion of Defense to shore them up at the first opportunity. He generally prefers Furious Smash or basic attacks over Commander’s Strike, but once he sees the kind of damage Honey or Maghnus can dish out, he’ll be impressed enough to use the latter more often.